Initially, I wanted to make a video where I would try to convey that to compare any part of the NFS with Most Wanted is stupid, but then I realized that I was doing the same. Almost 20 years have passed since the release of the Black List, and in our community still on it. Watching eyes full of love . No, I do not argue, he was good, but you can’t follow the other life all his life. I want to consider unbound as an independent project, without looking at past parts.
I can’t say that I am a fan of the series in particular and the genre in general, I did not play all the NID of the CHAS and this could easily affect my opinion, since this format simply did not come to me. Of course, I played in Most Wanted, Payback was twice (At this moment you can throw me in the comments And it will be justified), a bit rolled in Shift and World . And also in Heat, but we were not going here to pick a corpse with a stick.
You still remember World?
Even before the release, the game was abundantly watered with brown, mainly because of music, because rap is ruled by rap, which among fans of past parts considers the music of alternatively gifted. I, as a fan of the N-hook of performers, do not complain about rap in soundtracks, but music in the game has another problem, which we will talk about a little further. Therefore, we will not delay the entry and move on to the essence.
All according to Ghost’u
Probably the main thing that is expected from the new part of the long -lived series – whether some innovations have brought the game? Well, rather no than yes. The classic form of NFS is easily traced here, and in all aspects of the game. Here you have a banal story about revenge for a stolen car, and the gameplay in the spirit of defeat everyone until you become the king of the city. Can this be called a problem? I don’t think so. If you conditionally divide the genre into three subtypes, then we will get games with emphasis in simulation, like Grand Turismo or Forza, games about the total destroy, like Burnout and Flatout, and somewhere between the harsh realism and a frantic drive was closed.
And why wait for some drama from the Arcade in the plot and a detailed study of sex with bears? The essence of the arcade is precisely in sensations from the gameplay, and it is really good here.
It is nice to drive cars in this game, almost every car is felt in its own way and it is worth considering. On some Pagani, it can be able to enter the drift, but it will be more difficult to control it than on the Japanese prepared for this, but the supercar is opened on the highway. And the game itself does not forget about this, cars and races here are divided into classes from B to s with intermediate pluses and bail entities mainly pass on the ring areas with many turns, where you do not need to squeeze the maximum, and in the Class you can go around the entire map without reducing below two hundred.
The best that brought the separation of races into classes is now you can’t go through the whole game, endlessly biting one car. There are several races in each mit Ape and they are also divided into classes, and you can’t take A+ car for arrival B, so you need to have a charged car for every case of life in the garage, which significantly dilutes the gameplay, allowing the player to switch from jet racing on the high -high city streets.
Mit APs themselves pass according to one scheme – I chose the event from the garage, came to the point, chose the arrival, if you are confident, then you can put a small amount against someone specific. But now we have not just bots with a signed name, but, we can say, personalities with a background that you can read before the arrival. Here gathered gesters from around the world and each has their own car, their own style.
The player’s campaign will be introduced to many opponents personally, since, along with a protagonist, each of them owns his own garage, which can be opened in the form of a safe point, after a short trip with a dialog, additionally revealing a fellow traveler. This, of course, is not a study of the level of solid RPG, but to know my rivals is always pleasant, I still remember a couple of facts about some riders from the black list.
Here they are from left to right
In addition, bots are now not just a background for racing, they are really complex and take any place below the first to become something common. Already in the prologue, when the first car falls into the player’s hands and he expects a light first victory, artificial intelligence shows who is the lightning of McQueen and who will shug the tractor.
But here it is worth noting a serious minus. A set of cards for each class is limited, which is why it has already managed to shore by the middle of the game, which makes the most greasy races at the accelerated pace, just to reach the final line.
From the positive, a new regime of the total destroy appeared, which personally presents Travis Rocky .. Or is it a $ ap Scott. Something like drift races, only glasses are not earned for only beautiful turns, but also for the destruction of colored barriers on the way, for all three circles, for which you need to knock out more points than opponents. And at the end, the Ambassador of the game will personally say what kind of handsome you are and how cool everything is.
Millions come and go
Another element important for the series is the pursuit of caps on the tail. And in this part they became really gambling. The game is divided into weeks that are divided into days that are divided by day and night, which … Ah, that’s all. The entire motion begins on Sunday, where the player rolls out of the garage in the afternoon, choosing a suitable event to earn green. Firstly, money is needed for pumping cars, and secondly, for a fee for participation on Saturday qualifications, but the most difficult thing is not to lose the blood earned and oil.
If they do not give a search level for the race, then they pay a little for it, but with an increase in risk they grow and prize. And here cops go to the stage. Representatives of the law in Lakeshor are the main problem by racers, so the locals, calling the police to any crime to face the problem that all crews are now catching some speed lover and They have everything here.
Until the player goes into the garage, the money will hang at risk, so it is important to keep the balance between greed and earnings, fixing the profit in a timely manner. The higher the level of searching, the more dangerous it becomes traveling around the city, and the easier it is to lose everything that was earned in a day or night. And at high levels, it really will be necessary to sweat here to throw off the lawyers, because after standard Victoria and Dodes, corvettes, pickups, helicopters and block posts with thorns enter the game. The game gives tips on how to deal with different cops, the same corvettes offer to take off -road, but they slow down with you, which makes the player easy prey for the ram. And all this happens under the “romantic” light of the spotlights of a couple of turntables, which also need to be somehow thrown away.
In addition to racing, you can start transporting cars from a point to a point, the faster, the more money you get for work, at the same time you will ride in some car that you have not yet tried. In the afternoon, this is safe, but cheap, and at night behind the car immediately the chase begins and it will be necessary to meet the allotted time, and sometimes not to damage the car. Unfortunately, these transportation have the same limited pool as the events, and with advancement in the plot, daytime become too profitable, and the player simply loses interest in them.
For you the main style?
Inviting a $ AP Rocky to such a role in the game, the developers were required to do one important thing – the game should have become stylish. And they did it.
The style here is visible in everything – leovegascasino.uk the character can be dressed in clothes of eminent brands, on the soundtrack there are rappers, and rappers, brands and style in the modern milestone are inseparable.
For which they scolded the game before the release – visual effects and the soundtrack here is far from the minus of the game. They are needed here to emphasize the coolness of each moment. Caught a charge of Busta? Great, here you have a visual outline, a sticker above the machine and the sound of the transformation of the optimus of the prime. He took off on the ramp, as if you were driving a Camry? Cast out what wings you were drawn to you.
As I said above, this is Arkada, you do not need to expect from her realism and seriousness, moreover, for especially fertilized ones, the effects are disconnected.
Now this is not another race, not another NFS, this is precisely the Need for Speed Unbound, which you will learn from the first frames.
There are a couple of things for which I personally can quarrel to music. The first, it is quite quiet and during the tense races you forget about it at all, but while driving around the city it does not play at all, leaving the player alone with the noise of the city and the roar of the motor. Second, the tracks are not enough dynamics, only a couple of tracks from the entire pool causes a real desire to press the slipper on the floor or arrange a variety. But I certainly won’t scold the game for the chosen genre.
Those who offer to include their music during races do not take into account the very essence of the soundtrack. Music, which plays a background in the game, should not only dilute a common noise, it should show the mood, becomes louder or quieter at the right moments, emphasizing the dynamics of what is happening.
The only thing that in this very style can repel the old men of the series is the game made deliberately Zumerskaya. Here is a complete set of modern fashionista – slang in dialogs, clothing style, tattoos and, in fact, the genre of soundtracks. Probably the colorfulness of the picture with effects also falls on the list.
Family is the main thing
A year later, I was finally able to play this game online, although I bought it a couple of days before the release. In general, this is more than my fault (except for the network problems of Xbox and incomprehensible errors from EA), because I simply did not bother with the binding of EA to Xbox, but, at least some plus in electronics karma, my problem was solved for two messages in support.
The online is not much different from the plot, it is worth noting the regular event on the map – Link Up, where almost all the server players often come together. Here in the limited zone, everyone needs to complete a number of tasks for the allotted time, for which they give good awards. And despite the fact that up to 16 people can be on the server at the same time, that there are quite few, the events themselves are felt quite large, since in the zone not only a dozen players, but also half of the city cops.
To the minus about small-number servers, it is worth adding that because of this it is difficult to collect more than 1-2 people in the race, and there is no common lobby for all players, so as not to bother with the launch of the race every 30 seconds.
If you are worried that you will have to strictly grind on the cars in online, then I will delight you. It’s even easier to earn money here than in the plot, the only grind-point is to open these same machines, for which you have to replenish different challenges, for example, I had to spend a few hours to go through fifteen class races to open my favorite tenth Lancer, but these few hours turned out to be due to a small number of players, and not the complexity of the races.
People who still have not accepted that everything in this world is in taste and color, and do not play the game purely because of music and/or visual effects, miss a rather large layer of fun from Unbound. It really has fun to ride a car and this does not bother, and even more fun after you spend an hour or two on customization. I liked the game so much that I collected all theuls, only because of the lack of a link to online I have not yet been given a few aces, and because of the Xbox Live network bans I still lost all the preservations where my favorite custom Lancer was. Now he will remain a memory of a couple of screenshots ..
A year after the release, the game is still good and there is online. I would recommend to everyone who missed or simply searches for an arcade race, especially the game enters Game Pass, so you will not have to give to Ful Price. But I definitely do not regret that I bought it on the release.
Need for Speed: Unbound
The best comments
Regarding music, it was always interesting to watch how the “old people” like the frankly passing rock of the zero, and the rap is perceived as a bayonet only because it is rap. Yes, only for the presence of Tyler, The Creator, Asap Rocky, Clipping., Danger Mouse, Nas, Playboi Carti you can praise the soundtrack.
It is worth saying that I myself mainly listen to rock (if it’s quite wide), but Clipping gets into the playlist of the day now and then., Massive Attack, Jpegmafia and T.D. And I always listen to them with pleasure.
I will not ask you to listen to everyone and only then make up your opinion, but you should not row all under one comb.
The NFS series has long turned into a kind of “Power Fantasy” with hand-rames and cars.
The races themselves are a very boring thing. And moreover, the usual layman is completely inaccessible. The way we are sitting and with foam at the mouth we prove what advanced physics of machines in the games, how it is felt – complete nonsense. Allow you to buy yourself the basic steering wheel-paternal steering wheel and that can, not to mention more advanced devices. Yes, and there are no such archive things in 99% of the games as “assholes”, when we feel a live return of the car, we feel and feel how it goes and how it behaves right now. In the same Dirt Rally 2.0, yes, the weight of the machine is felt, the drive, speed is felt, but in the game the clamp can be abandoned and the driver in the car will do absolutely, but in reality, sometimes from such a push, the spine can be sprinkled into his underpants. And the same Ivan Loev did an amazing review of the game, but what can be understood there sitting on a sofa and playing at best at the gamepad without even feeling basic things, such as the reverse return? Or which of the fans of racing games will really sit and spend a lot of money on very serious simulators like the same Iracing?
Yes, and to understand, the car is correctly or incorrectly felt, this is “believe” or “I do not believe”, you need to have a very large baggage of experience. In the best case, people on the rotten brands a la “Street Illigal” will write about the reliability of physics in the game, where at best this Illigal will end on a custom exhaust and bench on the trunk. Or generally on a cut catalyst, so that the "engine breathes". In the worst, you will encounter a happy driver Kia Rio on atmospheric 1.4, who is “Shashkoval in the stream and now knows a lot” or even with the guys who just look at the cars from the bus window.
In Forza Horizon, people are engaged in almost only an impromptu Arab drafite in cars, which in life cannot afford. In the four, on Fortune Island, people gathered in columns not to show who is cooler on the ring, and whose car looks more fun and who can “give a barrel”. To drive the ring is boring and not for everyone, but the style in the game is criminally small.
In Euro Truck Simulator, people do not take a load and just checker on the wagons in the stream. Because it is boring to take the cargo according to the rules of the road, and where else can you take 200 km/h to Bananas in Amsterdam from Turkey?
Asseto Corsa has the most popular sections also drift and checkers, and the cars are so the same for Ralia, but the WRX STI that is really found in the stream, unlike their prepared brothers), especially Hill Climb section, about God, as in Japan in JDM cars.
So it turns out that the basic user does not come to the game for the ultra hardcore, and he will most likely never be able to feel the car, it is too expensive and not true. But he can touch this through simulators and arcades. Yes, you will never feel what it really is to fight the car in the drift, when both your feet in a panic run on the pedals on the floor, your hands cling frantically either by the gear stick or behind the wheel, because in the best case it will all be felt in the chair, pressing the r2 and gently twitching the styling of the gamepad in one direction or the other. But the main thing is that it looks beautiful from the outside. The machine is buzzing, the pillars flash in the reflection of the rear -view mirrors, and you imagine how you inhale the aroma of burnt rubber. But this fantasy can only be felt on the "same car". It is precisely during the wheel of “this brand and this model” that you should take a meeting. It should be in this color, namely with such a height of the clearance, with such stickers and discs of this particular color. And despite the scarcity of the NFS fleet, it gives you this feeling. What are you on the "same car". Yes, it is controlled not because in life, yes, the speed is gaining wrong, yes, it reacts to the surface in a different way. But in what other game can you underestimate the gelik, put a bench on it, tint in the trash, paint in matte blue paint and leave a million km/h to leave the police? What actually the guys do in your city, though it is simpler and at lower speeds on cars. After all, “Racing with the Police” is not only a natural pursuit of the Moscow Ring Road, such feelings are given to people who are given the usual pokatulki in the stream and natural joy and pride in receiving a fine for exceeding the speed. And most importantly, it gives the feeling of these cool car parties. Where are all the guys in oversize, with vapes for the advantage of their decorated cars are hicing somewhere on the parking lot.
She is not for overcoming, sitting with then on her face with all the compassive attributes in the form of a steering wheel and pedals, although she gives you a chelenge. She is to admire her.
It is nice to drive cars in this game, almost every car is felt in its own way and it is worth considering.
Lost from this line. Author, you generally played in something sane from racing? Physics in the anbound is just red-headed, irons with Brake-to-Drift, asphalt 9 on mobile phones has more advanced physics. This game died not because the plot of children or progression is not like that, but because it does not have a base – inter -driving, although it is not just uninteresting here, it is vomiting
“Old men” usually do not remember that rap has always been in the soundtracks of various media and in the tops of musical charts of the same Billboard. Just hip-hop at one moment burst into the mainstream, as the same rock once came out. Trend change is a normal and logical phenomenon. But instead of the adoption of this fact, the "old man" will prefer "yell at the cloud" and endlessly complain.
2003 Undergrounds much better transmitted the drive from driving and perfectly did without Break-t-drift
Xs. It seems that more than norms turned out, especially when comparing with previous parts.
It is necessary to check the lanzer) But about the “best”, golf MK1 on maximum pumping IMBA) Online is not at all anyone who could not oppose . Well, some bugs in the physics of cars at very high speeds are uneaded on it (for some reason). And this is just my favorite car)
Well, among the rest, the anbound has a terrible feeling of speed, everything is like in a jelly. 150 kmch sensations from walking
Thanks free weekend a month ago – now it is a favorite modern NFS
But I love Lancer) I liked it in physics, it’s easy to enter the drift at high speeds
Speed is normal, as if in real life 150 kmh. Everything is visible in detail.
Of course, I played in Most Wanted, Payback was twice (at this moment you can throw me in the comments and this will be justified), a bit rolled in Shift and World. And also in Heat
I played these races, I will be glad to find out which of them you think sane. By the way, I also played some asphalt, but it was a long time and not true.
I do not agree that the cars are felt here with ironing, here in Payback this could be felt. In my text, I conditionally divided the genre into three categories, and if in the same Forza the car is not ironing, then because there is a greater emphasis on the simulation.
Unbound goes like an arcade race, but, in my opinion, most cars there feel differently and Brake-to-Drift here is the place to be, t.To. The bottom line is precisely in a sense of style and drive, and a simple entrance to a beautiful drift.