Basic concepts and a pinch of lyrics.

This happened on January 3, 2013. New Year’s cargo was behind. Ahead of me were waiting for the remnants of the session and the next stream of gray student everyday life. To get distracted launched World of Warcraft. With every minute, the realization that only paid subscription is holding me in the game, I got into my head more and more deeply. After 20 minutes, patience ended. Love for the game that occupied me for many hours, slowly but surely died. From hopelessness decided to take up studies. By the will of fate, I needed last year’s abstracts that were stored in the attic. During the search for the necessary summary, my gaze caught on the cover of the old notebook. The only cover only caused a storm of memories from childhood. At that time, the computer was rare, and possession of the prefix caused envy in the whole yard. At that time, the number of spectators on Stream was determined by your mother. At that time, we came up with the games ourselves, because for this we were enough thick notebook and several sheets of cardboard. Covered by nostalgia, I re -read all my children’s notes and realized that I spent 3 years on Mehmash in vain. So, sitting in a dusty attic with an old notebook in my hands, I realized what I really want to do. I want to make games.

Flashback and lyrics ended. Let’s move on to dry facts.

Grand Genre: Mmorpg with Sandboxa elements.
Setting: Fantasy.
Management: keyboard+mouse, gamepad (optimization is needed).
Platform: PC, if it is possible to optimize control for a gamepad, then the console of the needles One and PS4.

Sound minimalism. This principle applies to the interface, graphics and customization system. I do not see the point of piles of icons, panels and bars on the screen, the abundance of textures on models and hundreds of perks, spells and characteristics of the character.

  • O "Cartoon" realism. Pleasant colors for the eye and beautiful, but simple models. With the help of these things, the player will be easier to perceive the game world. In addition, being in the conditions of a shortage of information, the brain will begin to create it itself. Realism lies in the fact that the player should not have the thought “why this warrior does not cut off his head with his own shoulders when he makes a swing?"Or" How this armored car saves an elf from a huge fire ball?".
  • O Custom interface. I am against user modifications of the interface in the game. Instead, the player has the opportunity to flexibly set up an existing interface.
  • O Simple customization system. Each character has 8 slots for abilities. In each slot, 3 abilities are given to choose from. Each ability has 3 improvement options. As a result, the player selects from 72 abilities 8, which he will use in battle. It is also possible to switch to an alternative build right during the battle.

Experience is more important than accident. All evasions, blocks and critical effects fall on the players of the players, and not on the random number generator. To do this, I used the shift system, which will be described later.

You are not a hero! The player should not feel like an invincible hero who does not scare even a 6 meter dragon. To die in the game is more than simple, especially if you are not covered from the back of your comrades. This also means that your character is not by default a variety of good and the ruler of justice. The player himself is free to choose his role in what is happening around the chaos: to be a ruthless killer, good Samaritan or silent spectator.

References to reality. The game is educational in nature. Exploring the world, the player will meet the places, characters and events that are a reference to things from the real world.

Infinite adventure. There is almost no concept in the game Hai End. The relevance of objects and adventures does not depend on the level of the character, but depends on the specific situation and conditions.

I will continue to lay out more highly specialized parts of the diz. This will be done in portions of different volumes, because it is important for me to see your reaction, opinion or criticism of individual elements, to understand what needs to be rethought and what is not. Also, large volume posts take more time to design and layout, and I am configured for more dynamic communication.
All yours, Falcan.

The best comments

Uuu … how everything is running. It will be painful and unpleasant now. If that – I warned.
Firstly, you need to leave PC, T.e. The first comment. This is so that the post falls into the "live broadcast" (block-cut on the right side of the page).

Secondly. And immediately pour a dizka somewhere in Google-Cod and religion does not allow to give a link? Or I want to play with the "target audience" in the ping-pong? Say, here’s a piece of text, express your opinion. Given that the text is not possible, such table tennis will not bring to good. And he is, to be honest, to wait until the “aftar” will be scattered by the update. Need a feedback or a pack of minuses? How to decide, you "checkers" or "go".

Third. I am not a grammar-nazi, sometimes I do it Tortuga Casino myself, but a “warrior” and “war” … This, damn it, are different words. This is such my personal freezing. Stronger Ragequit I have only from zh-shu. And yes, literacy for Gamdiz is still important. There is a chance that you will have to read or even immediately write intra -game texts/dialogs. And the very first claim: where, in fact, mechanics? This, of course, is commendable that you think about the convenience of the player in terms of the interface and all that. True, you are rushing around the rake, not counting the bumps.

For such a blurry TK, your artist will hate you with all the fibers of the soul and will be absolutely right. Where are references? Cartoon realism

Each character has 8 slots for abilities. In each slot, 3 abilities are given to choose from. Each ability has 3 improvement options. As a result, the player chooses from 72 abilities

Well, for sure, a talent tree. Maybe then it was worth writing? And by the way, either someone is bad with arithmetic, or it was necessary to paint the whole thing in more detail. 3*8 = 24. T.e. The player has 24 percs, and he chooses it from them, and only then chooses improvements for them from 72 options. And here an immodest question arises. And you are going to balance all this indecency? Especially when you consider that even in Wow everything was reduced to 21 talents and 6 characters. T.e. 27 points total.

Experience is more important than accident. All evasions, blocks and critical effects fall on the players of the players, and not on the random number generator. To do this, I used the shift system, which will be described later.

Yes, where else later? And yes, a potential breakdown of balance is possible in this place. For a more detailed assessment, you need information on these “shifts”.

You are not a hero! The player should not feel like an invincible hero who does not scare even a 6 meter dragon. To die in the game is more than simple, especially if you are not covered from the back of your comrades. This also means that your character is not by default a variety of good and the ruler of justice. The player himself is free to choose his role in what is happening around the chaos: to be a ruthless killer, good Samaritan or silent spectator.

The game is educational in nature. Exploring the world, the player will meet the places, characters and events that are a reference to things from the real world.

There is almost no concept in the game Hai End. The relevance of objects and adventures does not depend on the level of the character, but depends on the specific situation and conditions.

And great again. How? What macar such a system is implemented? Why everything must be scratched with ticks, as in interrogation?

You can throw many more questions, of course. For example, why the position of the camera is not described? From the first person? From the third? Isometry? Target or Nonarget system? What a fight? What she looks like? Realtymal or step -by -step? What is the platform? What is the input scheme? What reference mechanics/games, except Wow? Where is it all? Or again, sorry, you have to wait until Kukushkin’s stuck?

One of the main tasks of the game designer in the team, when it comes to a team, is communication. T.e. You should not just describe the game of dreams, but create in the heads of your colleagues in misfortune a holistic image, picture. It will not work to completely avoid the discrepancies, but you need to try to paint everything so that the picture is approximately the same for everyone. Otherwise, it turns out "Swan-Rara-Shchuk". At the moment, you have a curly tail from a “dizdok” here, which gives rise to more questions than gives answers.

I saw a porn that began in the same way.

The guy on top of everything (and even more) painted. I’ll add from myself that such a portion of information about what-you-do-and fidbek is somehow strange again, because on paper it is still another MMO with a “user” interface, and it is not possible to comment, because there is only a blurry image of the community.
Here You Are.

So this is early access. You pay two hundred rubles and get the rest of the dizdok as it is written;)

This is a tragedy. Or some kind of sexual perversion. I always felt like a Korean locked in the body of Russian. Or what is it called when you want to make Korean Mmorpg in Russia?
You were born in the wrong country. When you were given a choice, from which piiip to get out, then you were thrown. Although there is always the opportunity to go to Mail and from there to break into Korea. To their brothers)

Not so categorical, now the fashion for all sorts of MMO-Survavial, and for them the fantasy setten is the very thing

Когда он допишет диздок, мода уже пройдет) А корейские MMORPG — вечны. Even if you deliver a nuclear blow to Korea, Mail will save the developers, because they will never die) and here it seems that they are preparing followers in Russia. Think)

And where is the continuation? At the moment, it does not pull a serious dizka (let it be just a small part).

Yes, this is extremely small, the common part. If I may say, the introduction.
I do not intend to give up my venture, but now I have an aul at my main job. I will make a sequel to the weekend.

It hurts, unpleasant, but extremely useful and instructive. Bumps will heal, mistakes will be corrected, only experience will remain.
Here I wanted to reveal the basic concepts that I was guided by when writing the rest of the dizdock sections. I agree, somewhere it is worth adding examples, but most of your questions will receive a detailed answer in future posts devoted to a specific topic.
It is originally stored in Google Disk, but I am not yet ready to let people go there.
Honestly, I have not yet fully mastered Stopgame. For example, I never picked up the tag adding the picture (and the desire was). Perhaps this is somehow connected with my karma.

Not so categorical, now the fashion for all sorts of MMO-Survavial, and for them the fantasy setten is the very thing

For me, as for a man of a bugurt from all a kawaii and especially with armored shuttlecock, the prospect is very, very not funny 🙁

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